Authors
Pan, Y., Rabe, L., Zander, T., Klug, M.
Abstract
Virtual reality (VR) interaction remains largely dependent on explicit motor input, limiting seamless and adaptive interaction. This study investigated whether electroencephalography (EEG)-based passive brain-computer interfaces (BCIs), combined with eye gaze, can decode interaction intent directly from its underlying neurophysiological correlates during dynamic VR gameplay. We operationalized interaction intent as comprising two components: affordance-related evaluation, indicating whether an attended object affords interaction, and approach-avoidance evaluation, indicating the directional tendency of interaction toward desirable or undesirable outcomes. Twenty-three participants completed a VR game with two calibration sessions and one online BCI session. Offline analyses showed above-chance decoding of the binary approach-avoidance decision classification across all actionable trials, with a grand-average accuracy of 66.28% across participants. This decoding transferred to online closed-loop gameplay, where grand-average accuracy remained above chance at 69.64%. Category-level analyses further revealed substantial variability in classification separability. For approach-avoidance-related classifications, accuracy reached 80.84% for the most distinct pairing between clearly valenced reward and punishment categories, but dropped to near chance at 59.03% for the more context-dependent pairing with ambiguous motivational valence. Affordance-related classifications between non-actionable and actionable item categories were consistently high, ranging from 77.76% to 83.50%. User Experience questionnaire results showed that, despite limitations leading to perceived loss of control and reduced ease of use, participants found the BCI-based interaction paradigm itself more fun than the controller baseline. To our knowledge, this is the first demonstration of real-time EEG decoding of interaction intent during dynamic VR gameplay, contributing toward intuitive user-adapted interfaces driven by physiological signals in immersive environments.
Preprint server:
bioRxiv
The authors list and abstract were imported from bioRxiv on 11 Jul 2026.
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