Authors
dehais, F., Maggi, E., Cabrera-Castillos, K.
Abstract
Background and Objectives: Code-modulated visual evoked potentials (c-VEPs) provide fast and reliable control signals for reactive brain-computer interfaces (rBCIs). However, deployment beyond laboratories remains limited by visually intrusive stimulation, reliance on wet electroencephalography (EEG), and false activations during non-control periods. We introduce a usability-oriented c-VEP rBCI combining low-salience textured stimulation, slow flashing codes, asynchronous evidence accumulation, and semi-dry EEG acquisition. Methods: Thirty participants evaluated the system on a standard screen using an 11-class keypad typing task. Two identical online typing sessions were separated by a 2-min video-viewing period serving as an explicit idle condition. Feasibility was then assessed in virtual reality (VR) through a proof-of-concept shell-game task involving head movements and immersive rendering constraints. Visual comfort, peripheral distraction, and fatigue were assessed subjectively in both conditions. Results: In the keypad task, the system achieved 99.8% accuracy with 33 s of calibration data and a mean decoding time of 4.3 s. No spurious commands occurred during the tested 2-min idle condition. In VR, online accuracy reached 100%, with a mean decoding time of 5.6 s. Participants reported high visual comfort and minimal peripheral distraction in both conditions, although fatigue was higher in VR. Conclusion: The proposed c-VEP rBCI combines short calibration, high accuracy, comfortable stimulation, semi-dry EEG, and asynchronous decision-making. Performance during the explicit idle condition and VR implementation support the feasibility of wearable and practical c-VEP systems for self-paced interaction beyond laboratory environments. These findings encourage evaluation in longer idle periods and real-world tasks.
Preprint server:
bioRxiv
The authors list and abstract were imported from bioRxiv on 06 Oct 2026.
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