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Investigating the Usability of a Multidimensional Metaverse Rehabilitation Platform for Survivors of Colorectal Cancer: Mixed Research Design Experiment.

Created on 31 Jul 2026

Authors

Yuru Hu, Zheng Ruan, Huan Peng, Zhongmou Huang, Xinhui Yu, Lu Cai, Yao Xiao, Bo Chen, Xinyu Huang, Qiufen Sun, Haiyan Zhuo, Qu Shen

Published in

JMIR serious games. Volume 14. Pages e63543. Jul 31, 2026. Epub Jul 31, 2026.

Abstract

Metaverse technology is transforming health care, offering a wide range of applications in telemedicine, clinical care, education, mental health, and physical well-being.
This study aimed to explore the usability of a multidimensional metaverse rehabilitation platform for survivors of colorectal cancer. The platform integrates exercise training, dietary guidance, mental health education, and behavioral management.
A mixed research design was used. Survivors of colorectal cancer and their family members were recruited at the affiliated hospital to use the Metaverse multimodal rehabilitation platform. The platform's performance was quantitatively evaluated using Post-Study System Usability Questionnaires (PSSUQs) and System Usability Scales (SUSs). The average scores and SDs for each dimension were calculated, and the results were depicted using radar charts and violin plots. Additionally, correlation analysis was concurrently used to investigate score variations across diverse dimensions concerning different demographic factors. Structured questions were used to conduct qualitative interviews with participants to gather their opinions, suggestions, and perceived benefits regarding the platform.
The data from a total of 18 participants were ultimately included, with an average age of 47 (SD 3.73) years. The overall SUS score was 65 (SD 4.157), and the average total score of PSSUQ was 80 (median 90, IQR 20). No statistically significant differences (P>.05) were observed in the overall scores and dimension scores of the SUS and PSSUQ across gender, age, and educational level distributions. The radar chart illustrates that the learnability score for the metaverse platform was the lowest (mean 61.11, IQR 5.08), while the Interaction Quality score was the highest (median 86.67, IQR 27). The results of the qualitative interviews indicated that users were generally highly satisfied with the platform's content, finding it comprehensive, diverse in format, and convenient to use. However, the platform's operation was not yet sufficiently streamlined, and its learnability still needs improvement. The metaverse multidimensional rehabilitation platform demonstrates clinical usability and holds potential to enhance the quality of life for survivors.
The platform demonstrated strong clinical usability and received high ratings for several parameters. Learnability, usability, and satisfaction levels were found to be satisfactory, with no significant correlations with demographic factors.

PMID:
42536107
Bibliographic data and abstract were imported from PubMed on 31 Jul 2026.

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